Technical Support wrote:
I dont recall off hand if we tested all CSXCV in/out combinations, but i doubt it would have much to do with it. I am not aware of any firmware adjustments at the moment, but we will be testing the new versions to see if it is even a problem on those first.
No need to mention it was on a Vagabond. Vagabond and sunlight often go hand in hand, so its a pretty safe bet 8-)
Independent of the random fire issues, having the slave default to on (even though you can change it) is odd, but allowing the einstein to enable (or keep enabled) the slave when a csxcv is installed is just a design flaw. When would we ever want to have the slave on when using the csxcv?
You have had a number of questions on this forum because nobody expects to have to deal with this odd quirk, and it is especially confusing for new einstein and cyber commander owners trying to figure out why they can't remotely trigger individual einsteins from the CC.
We are then asking here, or calling customer service (as I had to) only to be amazed that even though I had the receivers installed, ALL my lights were defaulted to slave enabled, and all would fire when I triggered just one from the CC.
So even if the rapid fire thing is completely resolved, there is still a firmware fix needed so that the Einstein recognizes the CSXCV and AUTOMATICALLY disables the slave.
If you want to leave in the option for slave to be enabled even when the CSXCV is installed for some remote corner case (user wants to use slave mode, but wants to keep the CSXCV 'stowed' on the Einstein) then that should be fine, I guess.
But I have four einsteins, four CSXCVs, two CSTs and a CC. I don't ever want to be hassling with the dang slave settings unless I have a deliberate and specific need to do so. It should default to disabled when receivers are in place.
So I consider the rapid firing to be a glitch situation that you will resolve. But I consider the slave not defaulting to off when CSXCVs are installed to be a fundamental design flaw (and the only such fundamental flaw I have encountered--not counting the heat issue workaround while waiting for V2).
I really think this should be corrected in a firmware update.